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Ken Levine says Bioshock was ‘almost cancelled’ after going over time and over budget, while all publishers cared about was that these games ‘don’t make any money’

Ken Levine says Bioshock was ‘almost cancelled’ after going over time and over budget, while all publishers cared about was that these games ‘don’t make any money’

The Untold Story of BioShock's Turbulent Development

The iconic first-person shooter BioShock has captivated gamers for over a decade, but the journey to its creation was far from smooth. In a revealing interview with Edge magazine, Ken Levine, the visionary behind the game, shares the behind-the-scenes struggles and serendipitous moments that shaped one of the most influential titles in gaming history.

Defying the Odds: How BioShock Overcame Publisher Skepticism

Irrational's Passion for Immersive Sims

Levine recounts that Irrational Games, the studio behind BioShock, was attracting developers who were passionate about the "Looking Glass" lineage of immersive simulation games, such as the beloved System Shock 2. As the director, Levine found himself in the challenging position of having to temper his team's enthusiasm, telling them, "'We can't make those games because they don't sell.'" However, the developers' persistence eventually wore him down, leading to the green light for a "cheap prototype" that would set the stage for BioShock's creation.

Overcoming Publisher Disinterest

The prototype in hand, Irrational set out to pitch the game to publishers, only to be met with a resounding "no thanks." The common refrain was that these types of immersive sims "don't make any money." Undeterred, Levine and his team devised a clever strategy: they would generate media hype around the unsigned game. By showcasing the prototype to a journalist (believed to be Kieron Gillen), Irrational was able to secure enthusiastic coverage that sparked publisher interest. "The next day, people saw the article, and we started getting phone calls," Levine recalls. "I think it created a sense of demand in the publisher."

Navigating Budgetary Challenges

With the publishing rights acquired by Rockstar Games and 2K, BioShock's development was not without its financial hurdles. Levine describes the initial budget as "modest," but even then, the game was "going over budget and over time." In fact, Levine reveals that 2K "almost cancelled" the project at one point, though it's unclear whether this was a genuine threat or a tactic to push the team to deliver. Nonetheless, Levine's track record of going over budget and over time would continue to be a challenge, as evidenced by the development of BioShock Infinite.

The Unexpected Success of BioShock

Despite the turbulent development, BioShock went on to become a commercial and critical smash hit, widely regarded as one of the most influential games of its era. Levine's vision of blending immersive simulation elements with a compelling narrative and striking visual style resonated with players, and the game's impact on the industry is undeniable. As Levine puts it, BioShock "has done more than any other game to bring elements of the immersive sim into the mainstream."

The Enduring Legacy of the BioShock Franchise

The success of the original BioShock led to the development of two sequels, BioShock 2 and BioShock Infinite, both of which were also well-received. However, the franchise went on hiatus after the closure of Irrational Games, leaving fans eager for a new entry. Now, with the announcement of a fourth BioShock game in development at Cloud Chamber, the anticipation is palpable. As the rumor mill swirls, the gaming community eagerly awaits the next chapter in this beloved series, hoping to once again be captivated by the immersive world and thought-provoking storytelling that have become synonymous with the BioShock name.

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